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PlaygroundSquad Game Project 1 Designer Blog 21-11/18

Today I finished up the first version of the whitebox that I'm making in unity. I'm working more closely with the art team right now since that's where a large part of our time budget lies, and we decided that it would be best if while I prototyped and whiteboxed the level design, I'd also do a blockout of the world so that the artist later on can immediately start working on it when they have the assets ready for finalizing the levels.

Other than this I continued updating the GDD, addning some new low effort enemies to spice up the gameplay, as well as tweaking some mechanics in order to better fit with the flow of the game. That's it from me for today's late night post!

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