I've missed the last 3 updates as there where some time pressure were I had to focus on preparing the presentation of the groups prototype. I had to do a lot of micro management during this time to get everything we have in working order, as well as prepare a suitable presentation for the environment we're developing in. Today I've finally been able to start tweaking the game which is what I've spent most of the day doing. Outside of this I've been working with updating the GDD in regards to the feedback I got from the presentation last monday. I've also been doing more UX research for the menus and UI design.
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See AllI've been really bad with posting these last 2 weeks so I'm going to make an all encompassing post that explains what I've been doing as a designer. After presenting the first playable version for th
As I forgot to write one of these yesterday I'm combining it with todays post. I've been doing more research into menu design as well as deciding what menus the game needs. I've also started doing so
Today is the start of a new week, and with a that, a new sprint. The team discussed the plan and we decided that the goal for this sprint is to have a playable prototype that repressents what the fin
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